Portal Shooter Splitgate server issues have been resolved for the time being
Splitgate’s take on the arena shooter, where players can launch portals around levels and land impossible shots, saw the popularity of free-to-play FPS rise when it was released in beta on consoles (the PC l since 2019). It was so popular that it practically killed the game for a few weeks because the servers were overwhelmed. With a reported 1 hour queue to get into a short game of shoot-the-mans, I didn’t have a chance to try.
Fortunately, this appears to have been fixed with an update yesterday. With new funding, the capacity and support of the game server has been improved. The current player count on Steam is around 61,000, and I didn’t encounter any queues when I just tried to enter.
I enjoyed watching it all unfold via the developer’s Twitter feed. First, they explained that they only had slots for 65,536 concurrent players that no optimization would fix that.
We spent all night optimizing further, but after talking to AWS we learned that our database (redis) can only handle 65,536 concurrent players (which we hit last night). So no optimization matters yet. We are working on a queue system to let in 65,000 people until we remove this limitation. pic.twitter.com/SBDpzk0vTy
– Splitgate (@Splitgate) July 22, 2021
then, we have an announcement funding that should help increase server capacity, stability and support they can provide: “We have acquired $ 10 million in funding to expand our development team / increase server capacity!” “
And then a successful tweet!
Today was a HUGE success for us!
Our most recent patch gave us significantly increased capacity and stability. Because of this, we have seen much shorter wait times while having more demand than ever before!
Thank you for your continued patience as we go through these crazy times!
– Splitgate (@Splitgate) August 5, 2021
I was playing on a Friday afternoon at noon UK time so maybe I got in before all of America woke up and decided to try again, but it worked out fine, and there was no lag.
It let me experience all this noise, and I have to say I understand. The few games I’ve played have resulted in Halo’s floating rat-a-tat alongside Portal’s troubleshooting very cleverly. It’s rare that I immediately click with a shooter, but having spent a lot of time as a Symmetra in Overwatch, I know how to teleport around enemy lines. It’s broadly similar, which seemed to give me an advantage right away. In each match, I would smash portals everywhere, test tactics, shoot through high-angle portals from a safe hallway, or create elaborate escape routes. I haven’t managed to send an enemy through a portal yet, but that’s my goal.
I had to stop playing to write this. It’s good, it’s working now, and it’s free on Steam right now.