Improve Battle Royales with These 5 DM Strategies
Sometimes players and the DM need a break from the campaign, and an action-packed Battle Royale is a fun way to test each other’s skills!
Dungeons and dragons is all about teamwork and party members use their individual skills, but at times regular campaign work can seem redundant. Players progress as the campaign progresses, occasionally gaining new skills and equipment that they may not always be able to test. The characters also tend to compete against each other when they venture out together, often wondering how things might turn out if they come face to face in the arena.
A Battle Royale is the perfect opportunity for players and the Dungeon Master to not only take a little break from the main campaign, but also build up against each other, while fending off outside threats. This gives the DM a chance to offer some cool rewards that can be used in the campaign while seeing how players are using the items, equipment, and abilities they already have. DMs can also include a few challenges that players might otherwise struggle with in the campaign to help them learn and grow a bit before the next session.
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Create problem-solving opportunities
One of the key aspects of D & D, regardless of the type of session, is problem solving. The DM guides players through a world riddled with conflict and danger, and it’s up to them to do what they can to alleviate the suffering that plagues the multiverse. In a Battle Royale setting, players will work against each other rather than combining their skills. Since they cannot rely on teamwork to help them solve problems, they will be forced to work on their own if they are to survive and reap the rewards.
Honing this skill as individuals can really help them work together when it’s time to get back to campaign problem solving. Filling the arena with things like timed traps and lair actions, difficult and dangerous terrain, interesting places to take cover, and swarms of enemies to distract them from their objective will mean more strategic thinking about movement and actions in turn.
Balancing risk and reward
Creating a balance between risk and reward keeps everyone engaged during each round of combat. They’ll be watching the battlefield, rather than scrolling their phones or doodling on their character sheet while waiting for their turn, as it will quickly become apparent that paying attention is essential to their character’s survival.
Since they will face mortal peril while fighting their companions, it is imperative that their risk be amply rewarded. Offer a valuable boon to the last player standing that they can carry over into the campaign. Perhaps this item could give the winner the upper hand or even turn the tide in a sticky situation. That being said, it’s also important to litter the battlefield with items they can use during combat, like scrolls, potions, and temporary items to increase their power and improve their chances of survival. It gets everyone on the move and looking for an edge to help them win.
Force the party together
One of the pitfalls of Battle Royales is that stealthy players who have access to invisibility spells or always find a way to hide in buildings and shadows to avoid being seen, while selecting everyone in The shadow. While this is a great survival strategy, it quickly becomes frustrating as the battle continues as everyone looks over their shoulders and stalks the invisible Arcane Trickster just to try and get rid of it.
Lair actions that force players into a specific limit that shrinks and shrinks every few combat rounds can help force the lingering lurker that no one seems to find in the open. A diminishing magical barrier and collapsed edges that earthquakes knock down into the void are a great way to make the playing field smaller and ultimately force players to compete against each other.
Make everyone vulnerable
There are certain abilities and items that can make it very difficult for players to connect with each other in combat, so as a DM it’s important to take them into consideration. As players progress, they gain access to powerful spells and abilities that can almost make them invincible, which can be incredibly frustrating for other players who rely on an entirely different set of tools to fend for themselves. fight.
Not allowing them to use their abilities isn’t quite fair either, so it’s important to find a way to dull them down a bit so that everyone really feels like they have a chance at each other. beat. Players who can fly, for example, are incredibly difficult for melee fighters to attack, especially without the cooperation of their group mates. Creating random no-fly zones on the map can make navigation more difficult. Even positioning non-magic areas around the map that move during hideout actions can give everyone a chance to use their skills while chasing each other.
Establish clear rules
PvP combat will never be the same as fighting NPCs and monsters, and it can be difficult to master at times. Without clear rules and guidelines for a Battle Royale, players could inevitably go after it for several hours, which no one really wants. . Establishing temporary rules before starting the game helps keep everyone on track, minimizing confusion and errors.
Despite how much fun a well-played Battle Royale can be for everyone involved, no one wants it to last forever. So taking the time to figure out the rules surrounding player unconsciousness could, in essence, move the game forward at a pace that is comfortable for everyone. Some classes have abilities that allow them to bounce back from zero health and keep fighting, which can be helpful and be a deciding factor in the outcome of the game. But that will revive other players if they fall. unconscious? Creating a rule that a player is out of combat when they reach zero health could be the difference between a lagging game and a sinking game.
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